You don’t always need guns, jump scares, or boss fights to get something out of a video game. Sometimes, all you need is a warm drink, a quiet moment, and the right story.
One Cup of Cocoa is exactly that—a slow-burn emotional journey wrapped in pixels and cocoa fumes.
One Cup of Cocoa is a story-driven indie game that puts you in the shoes of a listener. Set in a small pixel-art cafe, your mission is simple: serve cocoa and talk to people. But behind that simplicity lies a rich emotional landscape.
Designed by a driven indie team, the game draws ideas from little games like To The Moon and Coffee Talk. The gameplay centres on point-and-click dialogues wherein your decisions direct the development of fascinating storylines.
Don't let the soothing music or pixelated style fool you—this game gets deep. Every character you meet carries a weight of their own: a regret, a fading memory, a dream lost to time.
It's not just about listening; it's about how you listen. The wrong response can leave a character speechless. The right response? It can lead to a rare moment of connection. In a game world filled with noise, One Cup of Cocoa challenges you to slow down.
It's both. The interactive options make it a game. The story makes it unforgettable.
A full playthrough takes between 1 and 2 hours, depending on the situations you solve.
Yes. The choices are important and each replay may reveal something new.
Mostly yes. While the themes can be heavy, there is no violence or inappropriate content.
You can play on multiple platforms such as itch io or Steam but the most convenient and easy is at https://fnafgame.io.
Key features of the game
Critics and fans alike rave about One Cup of Cocoa:
This is a title that’s been talked about by gamers looking for something honest, intimate, and gently powerful.
One Cup of Cocoa isn’t flashy. It doesn’t have guns or monsters. But it does have heart.
For gamers who value emotional storytelling, meaningful choices, and a break from the noise, this game is a must-play.
Coffee Talk – a bartending simulation game with imaginary customers.
To The Moon – a story-driven journey through memories.
Florence – a mobile game about love and life.
A Space for the Unbound – set in 1990s Indonesia, with a theme of mental health.
Dujanah – surreal pixel art and exploration of grief.